It is advised to keep the trader time to a minimum in order to reach and/or fortify a good position in time. See the specimen modifiers page for explanations of each field, as well as calculating for multiple players. During his second, he summons Clots and Crawlers, and during his last, he summons Clots, Crawlers and Stalkers. During his first retreat, the Patriarch summons Clots. The Patriarch can heal up to three times, and different types of specimens are summoned each time. After healing, he will often return to the players while cloaked and launch a melee attack, sometimes in the midst of the group. Upon sight of a player, the Patriarch will either use one of his firearms or sprint towards the player, possibly cloaking himself in the process.Īfter receiving sufficient damage, the Patriarch cloaks himself, summons specimens to his aid, and attempts to retreat to a safe location in order to heal. The camera will then return to the player character in first person. His other hand and his feet are mutated into claws.Īt the start of the final wave, the player's camera moves to a third-person view of the Patriarch performing his introductory taunt and walking towards the player. His left arm has been replaced below the elbow with a nerve-controlled assault platform housing a minigun and a rocket launcher. He has several other smaller tentacles surrounding it. He also has a very large tentacle extruding from the centre of his torso, which appears to hold a stinger beneath a fleshy bulb. His left eye still wears the shattered remains of his old glasses. His swollen right eye hangs out of its socket apparently due to his muscular retinal artery. He has a strap belt on his right leg that carries three large healing syringes which he uses to heal up when weak. The Patriarch is a 9-foot tall humanoid with long hair and a well-trimmed beard, wearing a torn-sleeved shirt and a belt.
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